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Kity z szóstym skillem innej profesji, sloty na dodatkowe traity space, ground i starship... Odlecieli nieźle...
Do tego nowe skille space, pewnie z kolejnego boxa - http://imgur.com/a/iuJ0C
Pytanie jakie bedzie ograniczenie na dodawanie tych slotow...
Armada System - "sojusze" flot.
Nie wiem, czy mi się podoba takie rozwiązanie. Niby pomysł dobry, ale nie podoba mi się podział, niczym na grupy społeczne - biedni i bogaci. Co prawda będą z tego korzyści dla obu grup, ale z drugiej strony istnieje ryzyko kompletnego bałaganu i dodatkowych konfliktów między dowództwem poszczególnych flot.
EDIT:
O, to zmienia postać rzeczy:
As I recall, the exact items that can be donated are controlled by the Fleet that owns the Project in question. They can dictate whether other Armada members can contribute Doffs, Provisions, Dilithium, etc.
The Armada benefits at each tier are not 100% finalized, so the following is all SUBJECT TO CHANGE. That said, they currently work like this:
Armada Fleets receive a Dilithium Input Discount, which reduces the price of completing projects. All ranks receive this Discount, but it is largest for Gamma Fleets, less for Beta, and smallest for Alpha.
Armada Fleets receive a Skill Point Bonus, granting additional XP whenever XP is earned throughout the game. All ranks receive this Bonus, but it is largest for Alpha Fleets, smaller for Beta, and smallest for Gamma.
The amount of Bonus/Discount received scales up based on Armada Level, which is a combination of each individual fleet's Fleet Level. Fleet Level is, of course, determined based on the total number of Holding Tiers the fleet has completed.
We'll have more details about the Armada system very soon, but I'll simply say that the top level Alpha Fleet won't necessarily have complete control over the entire Armada. So if you're a small fleet joining as a Beta or Gamma Fleet of an Armada, I wouldn't be too worried about being bullied around by the larger Alpha Fleets.
Besides, the worst thing they can do is just not contribute to your holdings, at which point you'd be better off finding a more helpful Armada to join.
Innymi słowy, mniejsze floty same ustalają, co większe floty mogą im dorzucać. Większe floty nie mają kontroli nad mniejszymi.
Huh. O ile faktycznie będzie to tak wyglądało, to warto będzie rozważyć stworzenie jakiejś polskiej armady, tak żeby każdy mógł siedzieć bez presji w swoim własnym "grajdołku", przy jednoczesnej możliwości wspomożenia mniejszych flot tym, czego one same sobie życzą.
Nowa placówka flotowa "Research Lab"
http://i.imgur.com/tbCXrgD.jpg
http://i.imgur.com/olC1pMb.jpg
http://i.imgur.com/at6ZNxs.jpg
http://i.imgur.com/DpYSzhc.jpg
i wspomniana "Armada"
Armada Fleets receive a Dilithium Input Discount, which reduces the price of completing projects. All ranks receive this Discount, but it is largest for Gamma Fleets, less for Beta, and smallest for Alpha.
już to widzę jak z nowym Fleet Research Lab każda flota będzie chciała być 'Gamma' dla jak najmniejszego wydatku dilithium na projekty a po wylevelowaniu na maxa tego fleet holdingu będą zmieniać się w 'Alpha' dla jak największego bonusu skill points,
Armada Fleets receive a Skill Point Bonus, granting additional XP whenever XP is earned throughout the game. All ranks receive this Bonus, but it is largest for Alpha Fleets, smaller for Beta, and smallest for Gamma.
a jedynym surowcem który floty w armadzie będą pozwalały dokładać do swoich projektów będzie dilithium ^_^
Pozycja w armadzie zależna jest od levelu floty. Jeśli ma się wszystko wybudowane, to raczej ciężko, żeby flota była Betą, czy Gammą. No chyba, że poczeka, aż inna flota wybuduje laboratorium pierwsza, żeby mieć niższy level.
Z dilithium pewnie tak będzie, ale bądźmy szczerzy - wątpię, żeby było wielu chętnych na dorzucanie komuś kryształków. Niemniej jednak jeśli flota sobie nie życzy nic innego, to pełne ich prawo. Wystarczy, że już w obrębie jednej floty trafiają się jednostki wrzucające wyłącznie Fleet Marks. Tragedią by było, gdyby wpindalali się tacy jeszcze do projektów innej floty.
Pozycja w armadzie zależna jest od levelu floty.
Jesteś tego pewny? Bo z tego co zrozumiałem z oficjalnego blogu Alfą jest ta Flota która założyła Armadę, następnie może zaprosić kolejne trzy Floty które stają się Betami. A Bety z kolei mogą zaprosić po trzy następne Floty-Gammy. Nie znalazłem tam nic o możliwych zmianach hierarchii poprzez lv Flot.
Wczoraj na reddicie czytałem poniższe:
The amount of Bonus/Discount received scales up based on Armada Level, which is a combination of each individual fleet's Fleet Level. Fleet Level is, of course, determined based on the total number of Holding Tiers the fleet has completed.
Rozumiałem to tak, że we flocie może być po kilka flot Alpha, Beta i Gamma, z czego ich pozycja zależna by była od łącznego levelu wszystkich placówek.
Teraz faktycznie wygląda na to, że Armada ma strukturę drzewka, z jedną Alphą na górze. Trochę bez sensu, moim zdaniem, bo równie dobrze można zrobić tak, że Alphą będzie flota niskopoziomowa, a pod nią będą floty wysokopoziomowe. Czuję exploity...
Z innej beczki, okręty Krenim - http://imgur.com/a/4VZUE
Jem'Hadar Recon Ship
Strike ship w/ Pilot and Intel seatingUpcomming PvE Queues
Mirror Universe Deep Space Nine (Season 11): Possibly a new version of the Mirror event.
Possible Rewards:
Account_Skillponts: Grants you one level when used. If this is used while are at least level 50, you will gain Expertise instead
Mirror Image Plasma Torpedo: You launch a high yield torpedo along with two indestructible mirror torpedoes. The mirror torpedoes are decoys that do not deal damage, but cannot be destroyed. They will vanish upon impact with their target. The high yield torpedo is a slow moving projectile that can be targeted by enemy weapons. They deal massive AoE damage if their reach their destination.
Speculative, of course.


Cross-Faction Starship Traits
As Part of Krenim LockboxMisc
Anti-Chroniton Infused Tetryon RifleUniversal Kit Module: Jam Subspace Transmissions
Disables summoning reinforcements, fields, and fabricating devices {duration}(Duration halved vs. players)New Ship Traits
Attack Pattern Delta Prime (Previously Krenim Warship Trait):When using Attack Pattern Delta, the receiver of the buff gains +CritH and +CritD when hit.
Attack Patterm Alpha Prime
Point Defense Protocols: Point Defense Protocols channel power from energy weapon enhancements to activate an automated defense turret on your ship. The turret fires at nearby enemies while an energy weapon enhancement is active, dealing proton damage to the nearest target every half second. Automated defense turrets have highly sophisticated targeting systems, and never miss.
New Normal Traits
I'm Taking you with me (Space): For up to 10 seconds, restore 1% maximum hitpoints, immune to all control effects After 10 sec, you are again Defeated (this cannot be avoided). Upon defeat, «».
Coalition Squad Tactics(Ground): Bonus Shield Regen Per Engineering Player, Bonus Healing Recieved per Science Player, Bonus Run Speed and Dodge per Tactical Officer. Each bonus only stacks up 5 times and only applies to other players, but you also benefit from yourself when solo
Coalition Starship Tactics (Ground): Bonus Hull Healing per science player, bonus flight speed and defense per tactical player, bonus «» per engineering player. Stacks up to 5 times and only applies from other players, but you also benefit from yourself when solo
A klingoński statek to chyba jakaś wielka tajemnica...
Pewnie jest tak brzydki, że każdy kto na niego spojrzy natychmiast zamienia się w kamień... to i wypuszczać go w świat przedwcześnie się nie kwapią.
Patrząc na ostatnie designy, może coś być na rzeczy z tą brzydotą...
A poważnie, pewnie robią na ostatnią chwilę, bo "nikt KDF nie gra", i znowu wyjdzie jakas pokraka z rozwartym dziobem.
Excelsior [T6]
Trait: Improved Weaponized Emitters: to targets within 3 km of target: {Magnitude} Radiation Damage per sec {Duration} (Ignores Shields).
Console: The Tactical Maneuvering Matrix makes an Advanced Heavy Cruiser even more deadly, durable and maneuverable. When activated, Pursuit Mode uses complex predictive algorithms and specialized inertialess maneuvering thrusters to improve the ship's Speed, Turn Rate, Damage nd Damage Resistance, and the amount increases with the number of enemies in combat range. Additionally, your directed energy weapons will cripple your target's engines and maneuvering thrusters for a short time. This will dramatically reduce their turn rate and speed.Prometheus [T6]
Console: Like the ship's namesake, the Prometheus-class Multi-Vector Advanced Escorts can be outfitted to bring fire to the night. The inclusion of special heat sinks and particle exciters allow the ship to vent dangerous plasma fire, causing plasma damage to enemy ships within 5 km. When separated in Multi-Vector Assault Mode, the separated sections of the ship will all ignite simultaneously. Use of high-energy Pilot maneuvers causes this plasma fire aura to "flare up" and cause even more damage to nearby enemies. This console provides a passive bonus to plasma and tetryon damage resistance.This Console Mod can be equipped only on Prometheus-class Multi-Vector Advanced Escorts and variants, in any console slot. You may only equip one of these mods.Ha'apax Advanced Warbird [T6] (Kara Class)
As Part of T6 Dreadnought Bundle
The Ha'apax Advanced Warbird's Spinal Lance is a devastating weapon. Built into the entire structure, or "spine", of the hull, this weapon cannot be removed. The weapon fires a single massive plasma beam that is so devastating, that it typically pierces multiple targets - if they happen to be lined up. When the Warbird is separated, the firing chamber is removed and the Lance is no longer able to fire a concentrated beam at long range. However, the weapon is still extremely deadly. With the firing chamber disengaged, the Plasma Lance fires a wide beam. The Wide Beam lacks some of the directed fire power and range, but it can now hit multiple targets.
Hangar ComplimentGuramba Siege Destroyer [T6] (Kolasi Class)
Trait: While Subsystem Redundancies is slotted, activating and firing Beam: Overload I, II or III or a Spinal Lance or Javelin ability will trigger a shield heal, a shield hardness buff and will restore offline shields.Galaxy Dreadnought Cruiser [T6]
As Part of T6 Dreadnought Bundle
New Duty Officers
Doffs:
(Space) Chance for Directed Energy Modulation to apply Accuracy buff to team
(Space) Chance for Attack Pattern Omega to apply lesser buff to team
(Ground) Chance for stacking Crit Severity buff on firing Ranged weapons
(Space) Chance for stacking Crit Severity buff on firing Projectiles
(Space) Chance for Hazard Emitters to apply an additional heal after 15 seconds
(Ground) Chance for stacking Crit Chance buff on firing Ranged weapons
(Ground) Chance for Fire on my Mark to expose target
(Space) Chance for stacking Crit Severity buff on firing Energy Weapons
(Space) Chance for stacking Crit Chance buff on firing Projectiles
(Space) Chance for stacking Crit Chance buff on firing Energy Weapons
Dilithium doff (Boosts dilithium ore gained, max 10%)
Skill points doff (Boosts skill points gained, max 10%)
Marks doff (Boosts marks gained, fleet and rep, 10% max)
(Ground) Chance for Vascular Regenerator to apply an additional heal after 10 seconds
